2025-08-19 15:45:01Source:JuxiaAuthor:Juxia
Fallen Shinobi Game
Hang up cultivation 54.50M
Fallen Shinobi is an adult-themed visual novel and simulation game on Steam that challenges players to build complex relationships, manage stats, and unlock 20 unique endings. This guide covers affection-building tips, key choices, and how to reach every possible outcome. In Fallen Shinobi, you play as a ninja captain holding the skilled female shinobi Ayame captive.
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The game mixes daily interactions, dialogue choices, and stat management to shape a story full of intrigue, tension, and adult content. Your decisions impact Ayame’s feelings and hidden stats like Lewdness, Servitude, and Shame, ultimately deciding the story’s outcome.

- Daily Talk: Engage with Ayame every day by selecting any dialogue options to steadily increase affection.
- Special Events: When the “See Companions” option appears, choose “I understand” to improve your relationship. If Ayame falls ill, choose to stay by her side for extra affection points.
- Gift Giving: Give all available gifts at once to maximize affection boosts.
- Hug Option: Around day 18, an option to hug Ayame unlocks special scenes and further raises affection.
- Save Often: Save your progress before key events or entering Ayame’s room to try different choices without losing progress.
- Watch Stats: Track Lewdness, Affection, Servitude, Abuse, and Shame to meet requirements for different endings.
- Night Events: Trigger nighttime encounters multiple times to unlock specific endings tied to those interactions.


There are 20 different endings. Below are some key ones and their requirements:
Ending 1: Eternal Vow
Lewdness ≥ 26, Affection ≥ 101, and all system points under 20 by day 20.
Ending 2: Responsibility of Desire
Lewdness ≥ 26, Affection ≤ 101, and system points under 20 by day 20.
Ending 3: Strongest Female Ninja
Lewdness ≥ 26, Affection ≤ 6, system points under 20 by day 20.
Ending 4: Ayame’s Feelings — Four Clones
Lewdness ≥ 26, Affection ≥ 101, Servitude points ≥ 20.
Ending 5: Ayame’s Feelings — Two Clones
Lewdness ≥ 26, Affection ≤ 101, Servitude points ≥ 20.
Ending 6: Haguro’s Servant
Lewdness ≥ 26, Affection ≤ 6, Servitude points ≥ 20.
Ending 7: Masochistic Lover
Lewdness ≥ 26, Affection ≥ 101, Abuse points ≥ 20.
Ending 8: Loyal Dog Ayame
Lewdness ≥ 26, Affection ≤ 100, Abuse points ≥ 20.
Ending 9: Haguro’s Breeding Tool
Lewdness ≥ 26, Affection ≤ 6, Abuse points ≥ 20.
Ending 10: Perverted Couple
Lewdness ≥ 26, Affection ≥ 101, Shame points ≥ 20.
Ending 11: Sorry, I’m a Pervert
Lewdness ≥ 26, Affection ≤ 100, Shame points ≥ 20.
Ending 12: Reward is a World Wonder Hut
Lewdness ≥ 26, Affection ≤ 6, Shame points ≥ 20.
Ending 13: Death by Shadow
Before day 10, Lewdness ≤ 5, Affection ≥ 7.
Ending 14: Ayame’s Counterattack
Before day 10, Lewdness ≤ 5, Affection ≤ 6.
Ending 15: Reincarnation Again
At day 20, Lewdness ≤ 26, Affection ≥ 13.
Ending 16: Ayame and Party Return Safely
At day 20, Lewdness ≤ 6, Affection ≤ 100.
Ending 17: Successful Escape
After day 20, Lewdness ≤ 6, Affection ≥ 101, and answer “Yes” to the leader’s question.
Ending 18: Giving Up the Mission
After 5 days with zero training sessions and answer “No” to the leader’s question.
Ending 19: Shadow Companion
At day 20, Lewdness ≥ 10, and have experienced 9 night events with Shadow.
Ending 20: Chiyo’s First Love
At day 20, Lewdness ≥ 10, and have experienced 5 night events with Achi.
-Save Management: Save your game before major decisions or events to experiment with different outcomes.
-Night Events: Don’t miss nighttime events, as they’re crucial to unlocking some endings.
-Stat Monitoring: Keep track of Lewdness, Affection, Servitude, Abuse, and Shame stats since they directly influence your path and endings.
Fallen Shinobi is a rich and mature narrative experience that demands careful stat management and choice-making. Using this guide will help you navigate its complex relationship system, trigger important events, and unlock all endings. Whether you want romance, power, or darker outcomes, this game offers plenty of replay value and depth.
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