Space Marine 2: Top 6 Weapons for Dealing with Swarms

2024-09-09 17:22:21Source:JuxiaAuthor:Juxia

In Space Marine 2, players will face numerous foes of the Imperium, many of which come in swarms of smaller, weaker enemies. While these swarms can be swiftly eliminated with the right weapon, they can become dangerous if not handled promptly. Here’s a guide to the best weapons for taking down these hordes effectively. Note that grenades, although powerful against swarms, are not included in this list as they don't offer the same reliability as primary weapons.

6. Bolt Carbine

Space Marine 2: Top 6 Weapons for Dealing with Swarms

Rapid-Fire Sub-Machine Gun

- Firepower: 1+

- Accuracy: 2

- Rate of Fire: 8+

- Venting Speed: 5+

- Piercing: 1

- Range: 3

- Magazine Capacity: 30

- Ammo Reserve: 210

The Bolt Carbine is essentially a sub-machine gun with a high rate of fire, making it ideal for mowing down swarms of weaker enemies. Although its individual shot damage is low, it compensates with rapid firing capabilities. The primary drawback is its small magazine size, which can be quickly depleted. Upgrades can improve magazine capacity, enhancing its effectiveness against charging swarms.

5. Chainsword

Space Marine 2: Top 6 Weapons for Dealing with Swarms

The Iconic Space Marine Weapon

- Strength: 5+

- Speed: 4+

- Cleaving Potential: 4

The Chainsword is a classic weapon in the 40K universe, known for its effectiveness in close-quarters combat. While not the ultimate melee weapon for swarms, it’s dependable and accessible to most classes. Its wide arcing swings and combo moves make it effective for dealing with multiple enemies and targeting swarm leaders to disrupt their formations.

4. Melta Rifle

Space Marine 2: Top 6 Weapons for Dealing with Swarms

Melt Through Anything Up Close

- Firepower: 8

- Rate of Fire: 1

- Reloading Speed: 1

- Piercing: 10

- Range: 1

- Magazine Capacity: 5

- Ammo Reserve: 15

The Melta Rifle is a potent weapon capable of melting through the toughest armor. Though its range is limited, the blast radius is highly effective against swarms. Its wide-reaching effect allows it to clear groups of enemies effectively, and its explosive power makes it suitable for hip-firing in close encounters.

3. Power Sword

Space Marine 2: Top 6 Weapons for Dealing with Swarms

Master Your Stances to Cut Down Enemies

- Strength: 5

- Speed: 5

- Cleaving Potential: 4

The Power Sword offers superior utility compared to the Chainsword, with faster swings and two adjustable stances tailored for different combat scenarios. Although fewer classes can wield it, its rapid attack speed and versatility make it excellent for dealing with large groups of enemies quickly.

2. Heavy Bolter

Space Marine 2: Top 6 Weapons for Dealing with Swarms

Hold Your Ground and Decimate Enemies

- Firepower: 3

- Accuracy: 1

- Rate of Fire: 8+

- Venting Speed: 4

- Piercing: 4

- Range: 5

- Magazine Capacity: 450

The Heavy Bolter is a rare but devastating weapon, available on only a select class and often found during the campaign. It begins with a slower rate of fire but accelerates to a near-gatling gun speed, unloading devastatingly powerful rounds. Its large magazine allows for sustained fire, making it ideal for cutting through swarms of enemies.

1. Thunder Hammer

Space Marine 2: Top 6 Weapons for Dealing with Swarms

Devastating Swings with Massive Area Damage

- Strength: 4+

- Speed: 3+

- Cleaving Potential: 6

The Thunder Hammer may swing slower than other melee weapons, but its explosive impact is incredibly effective. Each strike causes an electric burst that annihilates nearby enemies. This weapon’s ability to charge up for a powerful swing is especially useful against densely packed foes. Despite the increased risk of taking damage during use, the Thunder Hammer's high damage output and health regeneration make it a formidable choice for handling swarms.

Choose the right weapon based on your combat style and the nature of the swarms you encounter to maximize your efficiency and keep the enemy at bay.

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